Crash Dive User's Manual

Difficulty Levels

Easy:

Fewest escorts
Flower-class Corvette escorts only
Poor enemy gun accuracy
Start encounters with attack angle of no more than 60° from front
50% chance of enemies spotting torpedo
7 resupply points
25 torpedoes
10 decoys

Medium:

Adds Fletcher-class Destroyer escorts
Increases escort count
Adds one additional escort if convoy has a whale
Start encounters with attack angle of up to 90° from front
Enemies can detect periscope 33% faster
75% chance of enemies spotting torpedo
Increased distance at which torpedoes can be spotted
Increased enemy gun accuracy
Can't repair external damage when submerged
5 resupply points
20 torpedoes max
7 decoys max

Hard:

Adds convoy zig-zagging
Increases escort count
Adds one additional escort for each whale in convoy
Start encounters with attack angle of up to 120° from front
90% chance of enemies spotting torpedo
Increased distance at which torpedoes can be spotted
4 resupply points
15 torpedoes max
5 decoys max

Sim:

Encounters start further from convoy
Start encounters with any random attack angle
Torpedo targeting computer disabled
Adds dud torpedoes ()
Removed display of enemy search state
Removed visible sonar pings/bounces
No notifications of sub/periscope/torpedo spotted
Halves ship speeds to real-world speeds
4 resupply points
15 torpedoes max
5 decoys max

Custom Game Options:

In a Custom game, you can set a bunch of difficulty options:

Convoy Zig-Zags: Convoys will change heading every 90 - 120 seconds.
Dud Torpedoes: Adds a 12.5% chance of a torpedo failing to detonate on impact.
Auto-Targeting: Enable the automatic torpedo solution calculator.
Visible Sonar: Displays sonar pings/bounces in Chart view.
Search Timer: Shows enemy search state as LED and rotary timer at top left under clock.
2x Ship Speeds: Doubles all ship speeds (this is the game's default).
Show Depth Charges: Display markers around depth charges.
Chart View Ships: Show 3D ship models in Chart view.